Distribute · Video Studio
Beta
Run a faceless channel without being on camera, or in the edit
Set the channel up once — niche, format, voice, look, cadence. Then plan episodes, review the frames before anything renders, approve the cut, and let it publish on schedule to YouTube and the platforms you connect.
- No camera, no recording, no editor
- Nothing publishes without your approval
- Included on every plan; runs on credits
The money question
Where the money in a faceless channel actually comes from
We are not going to show you an income screenshot. What a channel earns depends on its niche, its retention and how long you keep publishing, and anyone who tells you otherwise is selling something. Here is the honest shape of it.
Platform ad revenue
Once a channel meets YouTube's own thresholds for the Partner Programme, views earn. That part is between you and the platform — Wudtr's job is to keep enough good episodes going out that you get there.
What you sell to the audience
This is the part we do directly. Memberships, access tiers and digital products with checkout built in, so the audience a channel builds has somewhere to spend money that is yours, not rented.
What it costs you to find out
Credits per episode, and 5–10% by plan on anything you sell, with Stripe processing already inside that number. No monthly fee for the module itself.
A channel that never finds an audience earns nothing, and that happens. What this removes is the reason most faceless channels stop: the week where nobody scripted, generated, cut and uploaded anything.
From an idea to a published episode
Six named stages. Two of them stop and wait for you: the frames, before anything renders, and the cut, before anything publishes.
- 1
Set the channel up
Niche, format, narrative approach, voice, visual style, thumbnail rules and cadence. Episodes inherit all of it, so you are editing a channel rather than briefing a video.
- 2
Fill the plan
Episode slots queue up with a title, subject and thumbnail concept. Accept what is worth making, skip the rest. The queue tops itself up when it runs low.
- 3
Script and visuals
The channel's own rules drive the script. Scene images are generated to its style and held for your review — regenerate, reframe or replace any frame.
- 4
Render
Voice, captions, motion graphics and transitions assembled into the finished cut, with the numbers animated onto the beat of the narration.
- 5
Approve
Watch the draft and approve or reject it. Nothing reaches a platform until you say so, unless you have deliberately set that channel to run through.
- 6
Publish and clip
Out on the channel's cadence, with shorts cut from the strongest moments on their own schedule, to the platforms you chose.
Manage and measure
Running several channels is the normal case
One board, one calendar, one place where the settings live — and a record of what changed, so a result can be read against the change that caused it.
A board by stage
Every channel's episodes on one board, so you can see what is waiting on you and what is waiting on a render.
A calendar you can read
Scheduled and published posts across every connected platform, long-form and shorts, in one view.
Retention against click-through
Plotted together, so a video that pulls clicks but loses people is distinguishable from one nobody opened.
Problems, grouped
Recurring issues across a channel's catalogue are ranked, so the fix that matters most is the one you see first.
Before and after a change
Settings changes are logged with what followed, so a change that helped is distinguishable from one that merely coincided.
Comments, on a leash
Replies drafted within a daily cap and a time window, held behind a review gate until you approve them.
What it costs
Included on every plan. Credits are what it spends.
There is no separate subscription for this. Producing an episode consumes AI credits, so your plan decides how many you can make in a month — and you can buy more at any point, including on the free plan.
A long-form episode costs roughly 825–1,400 credits end to end and a short 450–700. The spread is real work — a longer script, more scene images and a longer voiceover all cost more — and the estimate for a specific job is shown before you commit to it.
Everything that does not call a model is free: setting up a channel, its style and cadence, reviewing frames, approving cuts and publishing. The free plan includes no monthly credits, so producing on it means buying credits first.
Separately from credits, Wudtr charges 5–10% by plan on what you sell, with Stripe payment processing already included in that number. See full pricing.
Questions
How do faceless channels actually make money?
The same ways any channel does: platform ad revenue once you meet the platform's own thresholds, and anything you sell to the audience it brings you. Wudtr covers the second part directly — memberships, access tiers and digital products with checkout built in. We do not promise an income, and nobody honestly can.
What does it cost to produce a video?
Roughly 825–1,400 credits for a long-form episode end to end and 450–700 for a short. Basic covers about one long-form a month, Standard two to four, Premium nine to fifteen. Credits can be bought at any time.
Do I need to appear on camera or record a voice?
No. Channels are built from generated visuals and synthesised narration, with a choice of voices and delivery styles. You can optionally give a channel a recurring host character so it looks consistent across episodes.
Does it publish without me approving it?
Only if you set it to. Autonomy is a per-channel setting with three levels. By default the pipeline stops twice — on the frames before rendering, and on the cut before publishing.
Where does it publish?
Long-form to the YouTube channel you connect. Clips to YouTube Shorts, TikTok, Instagram, X and Facebook Pages, chosen per channel through its own connected account.
Set up a channel and see one episode through
Configuring the channel costs nothing. Buy a small pack of credits and take one episode from plan to published before you decide whether this is for you.
